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Call of duty infinite warfare space
Call of duty infinite warfare space















Not just from Battlefield but the considerably more unique Overwatch and Titanfall 2, and… Modern Warfare Remastered. The action in space is fun, with proper 3D movement and none of the on-the-rails tricks of previous Call Of Duty vehicle sections, but it lacks depth and there’s so much of it within the otherwise short campaign that you can’t help but get bored of it before too long.Īll of which brings us to the question of the multiplayer, which finds itself up against an unusual amount of competition this year. Ultimately, the campaign becomes just another wasted opportunity, where even the addition of space combat, in your own personal starfighter, can’t save things. Except it’s often less exciting than usual, because a lot of your enemies are robots or heavily armoured – and so they take an often tedious amount of time to die. Which considering it’s barely six hours long is a problem.ĭespite all the giant robots and giant-er spaceships a lot of the rest of the game still lies under the shadow of it predecessors, with yet another All Ghilled Up knock-off and more shoot-outs in exploding city centres. And yet as exciting as many of the concepts are the campaign itself doesn’t really come alive until the last hour or so. Infinite Warfare makes far better use of the solar system’s varied bodies than Destiny ever has, even if it’s still only scratching the surface of the truth-is-stranger-than-fiction nature of outer space.

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These range from a fast-spinning asteroid that gets blasted with solar radiation every few minutes to several fights in zero gravity, complete with the ability to shoot out windows so soldiers are sucked into the vacuum of space. The opening attack ends up with you being given command of your own battlestar (or whatever they call it) and from there you can pick which of the several open missions, including some optional ones, you want to take on. Where the game does take more agreeable influence from classic science fiction is in the actual mission designs. Instead it’s set some time after they claim independence, with the game kicking off with a Pearl Harbor style attack that devastates the Earth space fleets. Although whereas we initially thought the story was about colonies rebelling against their home planet the plot is considerably less interesting that that. The primary influence for the look and feel of the game is the rebooted Battlestar Galactica series, from which it steals liberally. However, Infinite Warfare is set much further in the future than any Call Of Duty before it, in a reality where space colonies are now spread out across the solar system.

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Although the idea is presumably to ensure continuity between the multiplayer modes, especially given how important eSports is for Call Of Duty nowadays. Which does seem odd considering Activision has three separate studios that could have been working on three entirely different games. Apart from the fact that Modern Warfare Remastered is not being sold separately the only substantial complaint against Infinite Warfare is that it is the third (or fourth – Ghosts is kind of a grey area) futuristic setting in a row.















Call of duty infinite warfare space